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Under this system, you will have the flexibility to choose how you would like to specialize your characters within their existing roles. Or you could give her the ability to fire an Interdiction round from her sniper rifle: a discarding-sabot HTI shot that completely ignores armor. Instead, we’re implementing a system that will allow you to choose one of two all-new, unique enhancements for each of your companion characters every time they advance in skill.įor example, on a skill-up you might choose to grant Eiger the ability to fire a Dragon’s Breath round from her shotgun, penetrating armor and setting opponents on fire. By the way, don’t worry - we’re adding a unique reward for him, too.Ĭrew Advancement - You wanted more control over how your companion NPCs progressed in Dragonfall, and in the Director’s Cut, we’re delivering! Because Eiger, Glory, Dietrich, and Blitz are their own people, we aren’t giving you complete control over their character sheets Eiger will always be a deadly ranged combatant, and Dietrich will never decide to give up magic and embark on an exciting new career as a decker. *The only concession to this idea that made it into Dragonfall was Dietrich’s involvement in an early mission of the game. These rewards are separate from those gained in the Crew Advancement system (see below). There are two different rewards for each story mission, but you’ll only be able to obtain one of them on any given playthrough. Blitz, for example, can gain the ability to corrupt hostile IC in the Matrix, forcing it to fight with him rather than against him. Your companion characters can also earn unique rewards for completing their story missions. These stories range from supernatural horror to techno-thriller to dark comedy, and each mission touches on a different aspect of the Shadowrun universe.
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In Shadowrun: Dragonfall - Director’s Cut, you will find three new full-length missions that tie directly into the personal stories of Glory, Eiger, and Blitz. This is why, when we decided to move forward with the Director’s Cut, companion story missions were at the top of our to-do list.
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Ultimately, we decided that if we couldn’t do these missions right, we shouldn’t do them at all.*Īfter Dragonfall was released, it became clear to us that our players wanted to experience these missions as much as we wanted to write and design them. Unfortunately, during the development of the campaign, it became obvious that we weren’t going to have enough time to really do justice to the concept. Seems the Director's Cut will be quite an extensive overhaul (I'll put this in spoiler brackets in case anyone doesn't want to know all the details):Ĭompanion Story Missions - From the very beginning of our work on Dragonfall, we wanted to include missions that would tie directly into the back stories of the game’s major companion NPCs - Glory, Eiger, Dietrich, and Blitz.
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